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Video game map designer in progress
Video game map designer in progress





video game map designer in progress

Beckon them to explore the next corner or hilltop for new sights & wonders. Have them poke the fictional world to see how it pokes back. My goal as a World Designer is to make players forget they’re on a Mission or Quest. I’ve been lucky enough to jump to bigger and deeper worlds for different creative teams. Artists and Programmers have more choices to move in and out of game development. While you learn how Art, Gameplay, Code, and Tech all have to work together, it becomes a specialized skillset. Combine this with the variety of degrees I explored and you have a lot of perspectives you can apply to game worlds and non-linear experiences.īeing a Game Designer comes at a risk, though. Having lived in over a dozen places in the United States, you learn to see what’s unique and what’s the same no matter what town or social circles you’re in. This became my career path for the next 20 years. It used all of my previous experience with art, film, programming, and even Lego building as a kid. I learned more about Photoshop during those years than I ever did in school! I then found an affinity for Level Design. That project allowed me to try a variety of positions like Modeling and Animation. Then as computer graphics became more commonplace, I eventually graduated with a degree Electronic Arts at the Atlanta College of Art in 1997.ĭuring that time, I interned for a CRPG by D.W. The impulse to explore other forms of expression led me to explore degrees in Graphic Design and Film. My art talents followed me through high school launching me into a Fine Arts degree. Nathan Cheever detailed his approach to the creation and planning of video game worlds.







Video game map designer in progress